Thief is an obscure video game that came out in 2014, was critically panned and commercially lackluster, and hasn’t been talked about much since. Well, I’ve been talking about it. I’ve been talking about it this whole time. I’ve been writing here for over three years now about it.
I understand this Thief project can be daunting, in both its scope and its bizarre topic. That’s why I’ve created a list of pieces of writing that I think exemplify, explain, and explore the idea behind this project. Reading these pieces will give you a good overview of what I’ve used this project to do, and will let you know if you’re interested in reading any of the other pieces. Please enjoy!
Thief (2014): A New Beginning
In which I introduce the project and set the stakes. Pretty important to even standing a chance understanding anything to follow.
“A Day in the Life”
In which I break down time in the (Day? Night?) of a thief.
In which my mind wanders on my nightly filch.
In which I attempt to rejoin a story already in progress. It can be so hard to remember what I was thinking.
It’s The End Of The World And I Feel Fine
In which I gallop on rooftops.
A Day in the Life of a Guard
In which a guard speaks to himself about his life.
Up high no one can see me…
In which I lament that no one looks up these days.
In which I hallucinate.
In which my hunger compels me.
In which I examine a frustration I have with the wrench mechanic in the game, and what it can teach me.
In which I argue both for and against argumentation.
Found on the Side of a Bar
In which I’m struck by the speed of months.
In which I address the loneliness of Garrett.
Another Unsolved Case
In which we see the aftermath of a burglary.
Developer Update #1
In which I rally my energy and set off ahead.
I’m Getting Away With Something
In which I complain about how much I enjoy this stupid game.
Developer Update #2
In which I find myself Thiefless.
In which I explore my love for works of grand failure.
The Man Who Gives You Wire
In which we meet a man with a tool and a grudge.
First of the Month
In which I question Garrett’s motives.
Blue on Blue
In which I reset my objectives.
How to Write a Poem
In which I share some helpful advice to any young writers out there.
Developer Update #3: What Do Games Have To Teach Us About Me?
In which I expand the scope of the project, and commemorate my growth.
In which we meet a little scamp.
In which we enter Lorenzo Calvino’s office.
In which I miss a milestone, in more ways than one I’m afraid.
A Prayer for a Lockpick
In which Garrett displays a moment of superstition.
Document: Caged Birds
In which a Lieutenant billows.
In which a new (Ally? Threat?) is discovered.
Tone, Corrections, and The Gloom
In which I interrogate my means, if not my meaning.
In which we meet a young boy of no importance.
The Crippled Burrick
In which this boy meets a man of no repute.
In which I learn a new way to write.
In which I ramble about my desire to start over.
In which I share my time alone with you, the reader.
What I Like About Lists
In which I list.
In which I stretch and yawn and dream of greatness.
In which we all cannot sleep.
In which … well, I guess I’m just not sure.
Developer Update #4
In which I start over.
Day By Day
In which I find myself untethered from the linear passage of time.
Signs of the Sojourner
In which I remember a complicated experience shared with my mother.
In which I negotiate what I will leave behind.
Projection Into the Looking Glass
In which I talk a lot more about myself than I meant to.
The City is Built on the Previous City
In which a rope falls past all of history.